![]() ![]() Therefore, the area of our rectangle is 12 square units. In mathematical terms, if w is the width and h is the height, the formula for finding the area A of a rectangle is:įor example, if our rectangle has a width of 4 and a height of 3, we would calculate its area like this: Steps on how to Calculate Area of Rectangle?Īssuming that you know the width and height of the rectangle, calculating the area is a simple matter of multiplying those two numbers together. Once you have those dimensions, you can plug them into the formula:įor example, if a rectangle has a length of 5 feet and a width of 2 feet, its area would be 10 square feet (5 x 2 = 10). To find the area of a rectangle, you need to know the length and width of the rectangle. Once you have these measurements, you can multiply them together to get the area of the rectangle. To find the width, you need to measure the shortest side of the rectangle. ![]() To find the length, you need to measure the longest side of the rectangle. Once you have these measurements, simply multiply them together to find the area! How do you find the Area of a Rectangle? To apply this formula, you will need to know the measurements of both the length and width of the rectangle. This stands for Area equals Length times Width. The formula for finding the area of a rectangle is: A = L x W. When finding the area of a rectangle, you are really finding the amount of space that is inside the rectangle. The second way is to multiply the length and width of the rectangle together. The first way is to use the formula: A = l*w. There are two main ways to find the area of a rectangle. Rectangle bounds = new Rectangle(0, 0, -1, -1) įor (int i = 0 i < points.The area of a rectangle is the amount of space the rectangle occupies. Negative width and height or it should use the first point in the set Therefore initially construct the Rectangle with a specifically Will contribute that location to the union and add operations.Ĭode attempting to accumulate the bounds of a set of points should That Rectangle will still have a location of (0,0) and Note that a Rectangle constructed with the default no-argumentĬonstructor will have dimensions of 0x0 and therefore be empty. Operate on its location regardless of whether or not it has a negative Methods which affect only the location of a Rectangle will If two Rectangle objects are combined and each has a negativeĭimension, the result will have at least one negative dimension. Will ignore the Rectangle entirely in generating the result. Point or rectangle will always return false. Such a Rectangle is also empty with respect to containmentĬalculations and methods which test if it contains or intersects a Such a Rectangle is treated as non-existant along those axes. Location nor dimension along those axes with negative dimensions. ![]() Result as if the add(Point) method were being called.Ī Rectangle whose width or height is negative has neither Will include the location of the Rectangle on that axis in the Methods which combine such a Rectangle with a point or rectangle Methods which test if an empty Rectangle contains or intersectsĪ point or rectangle will always return false if either dimension is zero. ![]() The isEmpty() method will return true for such a Rectangle. One, do not prevent setting a negative value for width or height.Ī Rectangle whose width or height is exactly zero has locationĪlong those axes with zero dimension, but is otherwise considered empty. That create a Rectangle, and the methods that can modify In the coordinate space, its width, and its height. A Rectangle specifies an area in a coordinate space that isĮnclosed by the Rectangle object's upper-left point ![]()
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